Astra
Two release trains, zero new features — Astra has been in pure maintenance mode since spring.
A side-by-side editorial comparison of Aseprite and Linearity — release velocity, themes, recent moves, and the top alternatives to consider.
| Feature | Aseprite | Linearity |
|---|---|---|
| Sector | Design | Design |
| Velocity score | 5.0 | 3.8 |
| Sparks · 30d | 0 | 1 |
| Top themes | pixel art, lua api, extensibility, maintenance train | vector-design, generative-ai, ios, macos |
| Last editorial update | 11h ago | 4d ago |
| Website | Visit → | — |
Steady 1.3 maintenance, with the Lua API quietly becoming Aseprite's extension point.
Aseprite is deep into a long 1.3.x maintenance line: v1.3.18 landed in July after three betas stretching back to February, followed within the hour by a 1.3.18.1 crash-fix patch and, two weeks later, a one-line 1.3.18.2. The substantive work in 1.3.18 splits three ways — performance (undo/redo now keeps doc::Objects in memory), discoverability (Preferences search, configurable tooltip delay, clearer layer groups in the timeline), and Lua API growth (custom file formats for load and save, eyedropper in app.useTool). By volume, bug fixes dominate: tilemap selection, zoom distortion, crash paths.
Linearity bets on generation that hands back editable layers, not a flat image.
Curve ships roughly every six to eight weeks on iOS and macOS, and until now the releases were craft work: a glass effect with refraction and dispersion, corner smoothing and path bending, Super Resolution and snapping, a noise effect with SVG and performance gains. Version 6.12 changes the subject by adding Quiver AI generation, framed around keeping every layer owned and editable after the model has run. The companion app Move contributes on its own track, with Lottie export for web and mobile motion graphics.
Aseprite is deep into a long 1.3.x maintenance line: v1.3.18 landed in July after three betas stretching back to February, followed within the hour by a 1.3.18.1 crash-fix patch and, two weeks later, a one-line 1.3.18.2. The substantive work in 1.3.18 splits three ways — performance (undo/redo now keeps doc::Objects in memory), discoverability (Preferences search, configurable tooltip delay, clearer layer groups in the timeline), and Lua API growth (custom file formats for load and save, eyedropper in app.useTool). By volume, bug fixes dominate: tilemap selection, zoom distortion, crash paths.
The cadence is beta → final → patch, with identical fixes backported across the 1.3.17.x and 1.3.18.x branches — several entries here are branch twins carrying the same two or three fixes. The one directional thread is extensibility: the Lua API version moved 39 → 40 and now lets third-party code register sprite load/save formats the core used to own exclusively. Separately, "refactors needed for new layer types" appears across two releases as internal groundwork with no user-visible effect yet.
Expect the 1.3.18.x patch train to keep absorbing crash reports at this pace, with the next feature release cashing in the new-layer-type refactors that have been landing quietly.
Curve ships roughly every six to eight weeks on iOS and macOS, and until now the releases were craft work: a glass effect with refraction and dispersion, corner smoothing and path bending, Super Resolution and snapping, a noise effect with SVG and performance gains. Version 6.12 changes the subject by adding Quiver AI generation, framed around keeping every layer owned and editable after the model has run. The companion app Move contributes on its own track, with Lottie export for web and mobile motion graphics.
The pitch — generation starts it, the designer owns the layers — is a deliberate contrast with image models that return a finished raster. For a vector tool on Apple platforms, that is the only version of AI that fits the product: output has to arrive as paths a designer can keep working. The release cadence and the Move track suggest the wider ambition is a design-to-motion pipeline on iPad and Mac, with Lottie as the handoff format.
Expect the next releases to extend generation deeper into the vector editing surface rather than adding separate AI panels, since editable output is the entire argument. How Quiver AI is priced or metered is not visible in these entries.
Other Design products tracked by Sparkpulse, ranked by recent ship velocity. Each card links to a full editorial trajectory and lets you pivot into a head-to-head comparison with either Aseprite or Linearity.
Two release trains, zero new features — Astra has been in pure maintenance mode since spring.
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See all Aseprite alternatives → · See all Linearity alternatives →
Latest ship moves from both products, interleaved chronologically. ⚡ = editorial spark.
They serve adjacent needs but don't currently overlap on shipped themes. Aseprite is currently shipping more aggressively (velocity 5.0 vs 3.8), with 0 editorial sparks in the last 30 days against 1. See the at-a-glance table above for a side-by-side breakdown of velocity, recent sparks, and editorial themes.
Sparkpulse doesn't pick a winner — we score release velocity, not feature parity. Aseprite is currently shipping more aggressively (velocity 5.0 vs 3.8), with 0 editorial sparks in the last 30 days against 1. For your specific use case, the alternatives sections above list other Design products to evaluate alongside.
Top Aseprite alternatives in Design are ranked by recent ship velocity. Browse the "Aseprite alternatives" section above for the current picks, or visit /alternatives/aseprite for the full list with editorial commentary on each.
Top Linearity alternatives in Design are ranked by recent ship velocity. Browse the "Linearity alternatives" section above for the current picks, or visit /alternatives/linearity for the full list with editorial commentary on each.