Sketch vs Recraft
Side-by-side trajectory, velocity, and editorial themes.
Sketch ships its Dublin release on Mac and quietly stakes a claim in design-for-AI-agents.
Sketch's recent run mixes long-requested Mac feature work (Dublin release: selection colors, independent borders, corner smoothing, color-variable eyedropper) with a clear bet on AI-driven design workflows (the Implement Design Skill for AI Agents, sharing reusable workflows from a public skills repo). Web work is concentrated on developer handoff. Document-sharing got a real upgrade with selective Previews and a first-party Slack integration. Several entries appear duplicated upstream.
Two trajectories run in parallel. The Mac app stays opinionated and feature-deep — Dublin is a long-feature-requests release rather than a redesign — while the web app focuses on the collaboration and handoff loop where Figma is strongest. The Skills for AI Agents move is the most interesting because it positions Sketch as a target for agentic AI tools rather than a tool that uses AI internally.
Expect another major Mac release later this year that builds on Dublin's design primitives, plus more AI-agent skill primitives so that tools like Cursor or Claude can manipulate Sketch documents through structured workflows. The web app will likely keep tightening developer handoff to compete on the Figma-vs-Sketch axis.
Recraft is becoming a multi-model creative studio that lives inside designers' existing tools.
Recraft is shipping on three concurrent fronts: its own image model (V4.1 just released), an expanding catalogue of third-party image and video generators (GPT Image 2, Seedance 2.0, PixVerse, Wan, Veo 3.1 Lite, Qwen, Flux Schnell, Grok), and embedded surfaces in Figma, Framer, and Chrome. Video generation, added in late March, has moved from a single capability into a substantive model menu. Node-based Workflows in beta push the product toward repeatable production pipelines.
Recraft is hedging the model-supremacy question by aggregating the best third-party generators while continuing to invest in its own V-series for a coherent aesthetic. The plugin distribution into design tools and the Workflows beta show the product strategy shifting from generator-as-destination to creative substrate that plugs into existing pipelines. The bet is that creative professionals will pay for curation, workflow, and aesthetic consistency on top of commodity model access.
Expect Workflows to graduate out of beta with stronger templating and team-sharing primitives, plus continued addition of video models as that frontier moves fast. Look for either an Adobe-side integration or a stronger Figma-native presence next, mirroring the Framer and Chrome moves.
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See more alternatives to Recraft →