P
Pixelorama
DESIGN
Velocity0.0
Open-source pixel art and sprite editor
Pixelorama's v1.1.4 adds layer-visibility shortcuts and fixes a selection bug — its last visible release
pixel artanimationcreative toolsopen sourcegodot
◆Current state
Pixelorama, an open-source pixel-art and animation editor built on Godot, shows a single August 2025 release, v1.1.4-stable. It adds configurable shortcuts for toggling layer visibility and lock, and fixes a selection-tool positioning bug. The feed captures only this one entry, so the broader cadence isn't visible.
◆Where it's heading
The visible work is quality-of-life: keyboard control over layers and a correctness fix in selection tooling — the kind of polish a maturing creative tool accumulates. With one entry, any longer arc can't be read from this feed.
◆Prediction
Expect continued incremental editor-usability and bug-fix releases on the Godot 4.x base. A confident trajectory would need more than this single captured release.
◆Recent moves
- 10mo ago
v1.1.4: layer visibility/lock shortcuts; selection fix
v1.1.4-stable adds user-configurable shortcuts for toggling layer visibility and lock (no defaults yet) and fixes selection tools picking pixels in the wrong positions. A solid quality-of-life and correctness release for the editor.
View source ↗