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Z

Zed

DEVOPS
Velocity5.0

High-performance multiplayer code editor built in Rust

Zed 1.24.2 pulls the terminal into the agent panel and keeps grinding on Git

ai-agentsmulti-modelbyokgit-toolingcode-editorperformance
◆Current state
Zed ships a stable release almost every week, split between AI agent work and editor fundamentals. 1.24.2 lets terminal tabs be dragged into the Agent Panel, adds configurable tool use, images and thinking for custom Bedrock models, and cuts agent CPU and memory use in long threads. The rest of the release is Git tooling (tag creation, Gerrit/Gitiles permalinks, side-by-side directory diffs) plus a 23% smaller Linux x86_64 binary.
◆Where it's heading
The agent panel is turning into a workspace that holds terminals, many threads and subagents, and recent releases add resource controls to keep that usable: idle-thread caps, long-thread performance, subagent compaction. Model support stays broad and fast, with BYOK for each new frontier model and now deeper Bedrock options. Git is the second steady track, with the Git Panel and Git Graph gaining features almost every week.
◆Prediction
The next weekly release will likely add more agent-panel integration with editor surfaces and further thread performance work, plus BYOK for whichever frontier model ships next.

◆Recent moves

  1. 3d ago

    Terminal tabs in the Agent Panel, Git tags, Bedrock tool use

    Terminal tabs can now be dragged into the Agent Panel, custom Bedrock models get configurable tool use, images and thinking, and long agent threads use less CPU and memory. Most of the remaining changelog is Git work, including local tag creation and Gerrit/Gitiles permalinks, so the release continues both of Zed's weekly tracks without changing direction.

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  2. 5d ago

    Patch fixes settings fonts, adds opt-in checkpoint telemetry

    A cleanup patch for settings-UI fonts, edit-prediction worktree handling and sidebar theming, with a Node v24 LTS bump. The one notable addition is opt-in telemetry on agent checkpointing, which suggests the team is measuring how often people roll back agent edits.

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  3. 10d ago

    JSONL/NDJSON table preview and a cap on idle agent threads

    JSONL and NDJSON files preview as tables, and a new setting caps how many idle agent threads stay loaded. The thread cap is the first explicit resource control for an agent panel that is now expected to hold many conversations.

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  4. 17d ago

    Per-subagent model choice and BYOK for GPT-6.1 Sol

    spawn_agent can now choose a model per subagent, subagents compact automatically, and BYOK arrives for GPT-6.1 Sol alongside Grok 4.7. Per-subagent model choice lets users route cheap and expensive models inside one task, which deepens the multi-agent direction.

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  5. 24d ago

    Faster rendering, BYOK for Claude Opus 5.5 and GPT-6

    Syntax-highlighted files render faster, a setting keeps the machine awake during long agent turns, and BYOK lands for Claude Opus 5.5 and the GPT-6 family. Same-week support for new frontier models has become routine for Zed.

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  6. 1mo ago

    Fixes provider payment errors shown as Zed Pro upsells

    Provider payment errors now show the real error instead of a Zed Pro upsell, plus a snippet-extension conflict fix. It is a small trust fix for BYOK users.

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