Sanity
Programmable headless content management system with structured content and the GROQ query language
Sanity spends a heavy release week on performance, crash fixes, and multi-surface consistency
◆Recent moves
- 3d ago
Sanity Studio v6.9.1: Fixes media library video CORS error and validation fixes
A patch clearing up field validation breakage, a media library video CORS error, and image crop preview rendering. Corrective work on the same day as a Media Library release — this window's characteristic shape.
View source ↗ - 3d ago
Media Library: Faster asset grid, and key media library bugfixes
The asset grid now renders only what is in the viewport plus a buffer, removing the progressive slowdown that hit libraries with more than a few thousand assets. Behavior is unchanged; it just stops doing unnecessary work. The most substantive fix in this batch.
View source ↗ - 4d ago
MCP server v2.27.0: Run Sanity CLI commands and safer document patching
Adds a run_sanity_cli tool so agents can execute a limited set of CLI commands without a local shell, and makes patch_documents transactional so a failed action rolls the whole operation back. Sensible hardening of the agent surface rather than a new one.
View source ↗ - 5d ago
Sanity Studio v6.9.0: Improve structure tool stability, CLI behavior, and TypeScript schema typings
Fixes a crash that could take down the entire structure tool from the incoming references inspector, now contained to a recoverable panel error, plus CLI deploy and TypeScript typing corrections. Stability maintenance.
View source ↗ - 6d ago
Sanity React App SDK v2.19.0: Presence now works in both directions
Apps could previously see other collaborators but stayed invisible to them; useReportPresence closes that asymmetry and adds per-document presence subscription. A concrete step in bringing SDK-built apps to parity with the Studio, shipped without breaking existing usePresence callers.
View source ↗ - 10d ago
Media Library v2026-07-30: A new look for the Media Library asset grid
Assets, folders, and collections converge on one card design with uniform previews and stable layout during thumbnail loading, including correct aspect ratios for Rive and Lottie. The visual half of the grid work that the later release made fast.
View source ↗