Godot Engine
Open-source 2D and 3D game engine
Godot runs two stable branches at once, and its release notes tell you almost nothing.
◆Recent moves
- 20d ago
Godot 4.7.1 maintenance release
The first patch on the 4.7 line, four weeks after 4.7 went stable. The notes carry only the standard maintenance boilerplate — bug and stability fixes, compatible with previous releases — with the actual changelog hosted off-feed.
View source ↗ - 1mo ago
Godot 4.6.3 maintenance release
A 4.6-branch patch shipped the same day as 4.6.2, five days after 4.7 became the current feature release. Evidence that the previous minor keeps getting fixes rather than being cut loose at the branch point.
View source ↗ - 1mo ago
Godot 4.6.2 maintenance release
A same-day companion to 4.6.3 on the older stable branch. Boilerplate maintenance notes with no user-visible detail in the feed.
View source ↗ - 1mo ago
Godot 4.7 feature release
The current feature release, landing about five months after 4.6 and holding compatibility with it. It anchors the branch that 4.7.1 then patched, but the entry describes it only as improving usability and performance — the substance lives in an off-feed changelog.
View source ↗ - 4mo ago
Godot 4.6.1 maintenance release
The first patch on the 4.6 line, two months after 4.6 shipped. Standard maintenance boilerplate.
View source ↗ - 4mo ago
Godot 4.5.2 maintenance release
A late patch to the 4.5 branch, shipped while 4.6 was already the current release. Same boilerplate; useful only as a marker of how long Godot keeps an older minor alive.
View source ↗