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Brilliant

EDTECH
Velocity3.8

Interactive math, science, and computer science learning platform.

Brilliant launches Koji, a graphical AI tutor — its first product move in 15 months.

ai tutoringlearning gamesinteractive mathedtechgraphical learning
Current state
Brilliant ships infrequent, essay-style blog posts that read as much like product manifestos as changelog. The most recent post announces Koji, framed as a graphical AI tutor — the first new headline product in this ten-entry window. The rest of the timeline is course-design philosophy around algebra, programming, and learning-game evals.
Where it's heading
The throughline across these posts is the same: lean on visual, game-like interaction and use AI to scale the tutor-style feedback loop the team keeps writing about. Koji is the first concrete productization of that thesis after a long stretch of essays describing the approach. Cadence remains slow, which suggests Brilliant publishes only when something is meaningfully different.
Prediction
Expect Koji to roll out across more subjects following the same algebra-then-CS pattern earlier posts described, and for future entries to attach Koji-specific course launches rather than announce new products from scratch.

Recent moves

  1. 1mo ago

    Brilliant introduces Koji, a graphical AI tutor

    ⚡ SPARK

    Brilliant introduces Koji, positioned as a graphical AI tutor. After 15 months of method-focused blog posts about evals and game-like feedback loops, this is the team naming an actual product around that approach.

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  2. 1y ago

    When “almost right” is catastrophically wrong: Evals for AI learning games

    A methods post on how the team builds evals for AI learning games, arguing that 'almost right' answers are uniquely bad in physics-style instruction. Sets the evaluation discipline that later shows up productized in Koji.

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  3. 1y ago

    Hand-crafted, machine-made: How we make learning games with AI

    Behind-the-scenes piece on combining human-authored course design with AI tooling. Continues the team's narrative that AI accelerates production but doesn't replace pedagogical craft.

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  4. 1y ago

    Programming in 2025: A preview of our upcoming CS courses

    Preview of upcoming CS courses framed around LLM-assisted coding as the new entry point. Suggests Brilliant's curriculum strategy is being rebuilt around AI-native learners rather than retrofitting old syllabi.

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  5. 1y ago

    One subject, three lenses: A multifaceted look at Algebra

    An algebra-pedagogy essay arguing for multiple visual representations of the same concept. Sets up the visual-first interaction model that Koji later embodies.

    View source ↗
  6. 1y ago

    Game on: Solving for x-citement with interactive Algebra

    Launch of interactive algebra content framed as competing with mobile games for attention. Same game-vs-candy framing the team keeps returning to as their design north star.

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