Brilliant
Interactive math, science, and computer science learning platform.
Brilliant launches Koji, a graphical AI tutor — its first product move in 15 months.
◆Recent moves
- 1mo ago
Brilliant introduces Koji, a graphical AI tutor
⚡ SPARKBrilliant introduces Koji, positioned as a graphical AI tutor. After 15 months of method-focused blog posts about evals and game-like feedback loops, this is the team naming an actual product around that approach.
View source ↗ - 1y ago
When “almost right” is catastrophically wrong: Evals for AI learning games
A methods post on how the team builds evals for AI learning games, arguing that 'almost right' answers are uniquely bad in physics-style instruction. Sets the evaluation discipline that later shows up productized in Koji.
View source ↗ - 1y ago
Hand-crafted, machine-made: How we make learning games with AI
Behind-the-scenes piece on combining human-authored course design with AI tooling. Continues the team's narrative that AI accelerates production but doesn't replace pedagogical craft.
View source ↗ - 1y ago
Programming in 2025: A preview of our upcoming CS courses
Preview of upcoming CS courses framed around LLM-assisted coding as the new entry point. Suggests Brilliant's curriculum strategy is being rebuilt around AI-native learners rather than retrofitting old syllabi.
View source ↗ - 1y ago
One subject, three lenses: A multifaceted look at Algebra
An algebra-pedagogy essay arguing for multiple visual representations of the same concept. Sets up the visual-first interaction model that Koji later embodies.
View source ↗ - 1y ago
Game on: Solving for x-citement with interactive Algebra
Launch of interactive algebra content framed as competing with mobile games for attention. Same game-vs-candy framing the team keeps returning to as their design north star.
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